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Autor Thema: Fallout 4 - What Bethesda learned from making Fallout 3...  (Gelesen 16199 mal)
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This Legacy will outlast

icicleflames@hotmail.de
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« am: 31. Januar 2009, 17:53:20 »

mtv.com asked executive producer Todd Howard what he’s learned from making “Fallout 3″ that will carry into “Fallout 4.” His answer was short...

Howard: “Greatest lesson? Don’t let the game end, and don’t have a level cap,”

more:
http://multiplayerblog.mtv.com/2009/01/29/bethesda-plan-for-fallout-4/
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« Antworten #1 am: 06. September 2009, 01:02:46 »

I only understand railstation.
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« Antworten #2 am: 07. Oktober 2009, 08:55:39 »

I only understand railstation.

What a language  Schockiert
I think I spider!
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« Antworten #3 am: 07. Oktober 2009, 10:11:50 »

i would appreciate when my ps3 wouldn't crash every pair of hours in the wasteland...
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« Antworten #4 am: 07. Oktober 2009, 15:00:14 »

It'ld be good if Fallout4 had a longer, more "banning" and surpirsing story.
not just "olololol find your friggin daddy!"
Less action more Roleplay plx.

just my 2 cents Zwinkernd
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HenryHamann@freenet.de
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« Antworten #5 am: 27. November 2010, 14:46:19 »

I only understand railstation.

What a language  Schockiert
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What's the problem about the language ? Grinsend
He said, that he only understand the word "railstation". ^^
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