Username:

Password:

Seiten: [1]   Nach unten
  Drucken  
Autor Thema: Mod machen bzw. Skins  (Gelesen 784 mal)
Alexsolo34
Beginner
*
Offline Offline

Beiträge: 10

167432256
Profil anzeigen
« am: 23. März 2009, 17:19:26 »

Ich möchte gerne das ihr mir helft. Wo kann man solche Programme runterladen. Brauche ein Programm wo man die CLothes machen kann bzw. ändern kann. Auch mit Anleitung
Gespeichert
Harold
Globaler Moderator
HQ-Legende
*****
Offline Offline

Beiträge: 1646


C'est la vie


Profil anzeigen WWW
« Antworten #1 am: 23. April 2009, 22:34:16 »

Ich glaub in youtube ist sowas ähnliches erklärt wurden wen ich mich nicht irre

Youtube:
http://www.youtube.com/results?search_type=&search_query=fallout+3+geck+tutorial&aq=f

Zitat
How to do?

- Open for example this mod http://www.fallout3nexus.com/downloads/file.php?id=570 in NIFskope 1.0.16 final.
- Mark the 32 NiTriShape ARMS and click the Menu FILE > EXPORT > EXPORT .OBJ.
- Import this WAVEFRONT/.OBJ into Blender and rework it.
Warning: if you import a body part as .nif into Blender you will lose vertices, and the edited mesh causes a game crash!
Warning 2: don't change anything on vertex/ edges/ face count! Don't remove duplicates!
- Export your mesh from Blender as WAVEFRONT/ .OBJ and import it via NIFskope FILE > IMPORT > IMPORT .OBJ into your highlighted NiTriShape.

Now you have to do some adaptations in NIFskope:
- Rename the NiTriShape (you will get SCENE ROOT) in BLOCK DETAILS window via rightclicking > EDIT STRING INDEX > ARMS [1] in our example.
- Delete the NiTexturingProperty via highlighting > CTRL +DEL.
- Resize your imported .obj (it's between legs) via highlighting the NiTriShape > TRANSFORM > SCALE VERTICES to X,Y,Z 10,000 and press SCALE button. Now your mesh fits the gap exactly.
- Adjust the property count of your NiTriShape: NiMaterialProperties and BSShaderPPLightingProperty have to persist, the other properties have to be deleted
-- reduce the amount of properties to those number
-- rightclick Properties > ARRAY > UPDATE.
- Adjust the Normals:
-- Highlight the NiTriShapeData.
-- Rightclick in BLOCK DETAILS window the line CENTER and click UPDATE CENTER/ RADIUS.
-- Rightclick in BLOCK DETAILS window the line NORMALS > MESH > FACE NORMALS
-- Rightclick in BLOCK DETAILS window the line NORMALS > ARRAY > UPDATE.
- Save your .nif and test it ingame.

Quelle: http://www.multimediaxis.de/showthread.php?t=113666
Gespeichert
Seiten: [1]   Nach oben
  Drucken  
 
Gehe zu: